package ua.net.gm.server.world;

import ua.net.gm.server.ServerEntitySupport;

/**
 * All worlds and players
 *
 * @author syar
 */
public class Universe
{
    private ServerEntitySupport entitySupport;

    public Universe(ServerEntitySupport entitySupport)
    {
        this.entitySupport = entitySupport;
    }
    
    public void bigBang()
    {
        // TODO: init thread pool for worlds?
        // TODO: netty for player's controllers?

        System.out.println("Everybody lies, and that's why die. You think? Do u think you're here? Yes, You ARE... that's all.");
    }
}
